![]() Anyway, I'm glad it's not (entirely) on my end.Īlas, I've been hoarding canned dog food hoping the quest to turn them in had been fixed. Or maybe to put a little less effort into a bug report, or some combination of the two. Well, that'll learn me to look beyond the first page. I was hoping 1.0.2 would fix that, but it seems that in 1.0.2, the puppy can't even be rescued. So, Cola (the puppy) was a big pain in the neck before 1.0.2 because every time you'd encounter Old Paul, like the Vault-Tec Rep with his story about steak knives, Paul would ask you for canned dog food, and only accept one at a time. Here's the video: ( Microsoft OneDrive link). it doesn't show you all the times I pressed A to "talk" to the dog, but if I'm pointing at the dog and nothing's happening. 234MB is a pretty big download most people will probably skip, but if you want to actually see the quest failing to complete. However, I have 1TB of OneDrive, so I'll have to do it that way. I don't do YouTube so I can't share the video that way. Tried to use Handbrake to compress the video down, ended up adding space. ![]() My "fling" technique using Workshop Framework/Workshop Plus (aim yourself at quest target, enter workshop mode, fly at it, land safely) also demonstrated. I made a video capture of the entire quest. However, disabling the mod doesn't change anything. I only suspect it because it changes what options show up when you point at an NPC. I do have one mod that might be interfering here: Quick Trade Redux ( Nexus link), which lets you automatically jump into an NPC's inventory by pressing X (Xbox/PC controller it would be Square on a PS controller). So I checked the quest log, and it wants me to "investigate the whimpering." The quest marker is on the puppy, but there's no way to proceed that I can see. I wasn't sure if you're supposed to report back or what. Upon returning to Old Paul, Paul will trade, but then say "sorry to be a nag, but you -did- agree to check on Amos for me." No way to tell him his friend is dead. However, in 1.0.2, the puppy can only be spoken to (Talk) and petted (Pet). Inside the shed, which you can only open with a shed on Amos's person, is a French terrier puppy you can take like an inventory item (much like baby Marie in the Fallout 3 DLC The Pitt). You encounter three raiders and a dead man, who turns out to be Amos. Old Paul sends you to check on his friend Amos, southwest of Vault 111. I've done this quest once before, in 1.0.0b or f, I forget which.
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